#pragma once

#ifndef ICEBLOCKS_H
#define ICEBLOCKS_H

#include "PhysicalObject.h"

class IceBlocks : public PhysicalObject
{
public:
	IceBlocks(GameState *gameState, int unitsWide, int unitsHigh);
	~IceBlocks();

	virtual void draw();

private:
	int m_unitsWide;
	int m_unitsHigh;
};

#endif

